
Don't upgrade your weapons and armor until you have trouble with a level since the game adjusts the level difficulty to match your weapons and armor the first time you enter. There is more of course, these are just some tips for how to get a good start and not be overwhelmed. You want your attributes to level up too and that takes time. So unlike most games, upgrading your weapons and armor only works for your current level because the next level will be that much harder. In fact, best thing is go to the first level with just the start gear from Ward 13. Make sure you transfer the Hunter's Mark mod to your hunting rifle since you get the best synergy that way and the game won't do it for you. marked enemies is boosted 100% and they become visible through walls.

Your Mod is, Hunter's Mark, which marks all enemies within 40 meters for 20 seconds for you and your allies. You get high damage critical hits on all headshots, are hard to see beyond medium range (crouching helps), and your dodges are more elusive.

You start with the Hunting Rifle and melee sword. Your Mod, Hot Shot, has the chance to set enemies on fire. Scrapper has best start armor and highest hitpoints and good melee buffs. It's Coach Gun does good damage but you will be reloading every two shots so you will want the Hunting Rifle as soon as you get 600 scrap, then transfer your class Mod, Mender's Aura, (a PBAoE location heal) into the Hunting Rifle, at least till something better comes along.īetter (more forgiving) choices for your first run would be the Scrapper if you like melee or Hunter if you like long range and a reasonable amount of stealthiness. That's because it's a support class and generates Mod recharge the fastest. You can but know that the Ex-Cultist has the lowest hitpoints and is not the best damage. No one offered any suggestions and if you go on YouTube most guides tell you go Ex-Cultist. I had a great deal of trouble with Remnant when I first started it.
